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  1.  28
    The Effects of Metaphorical Framing on Political Persuasion: A Systematic Literature Review.Amber Boeynaems, Christian Burgers, Elly A. Konijn & Gerard J. Steen - 2017 - Metaphor and Symbol 32 (2):118-134.
    ABSTRACTEffects of metaphorical framing of political issues on opinion have been studied widely by two approaches: a critical-discourse approach and a response-elicitation approach. The current article reports a systematic literature review that examines whether these approaches report converging or diverging effects. We compared CDA and REA on the metaphorical frames that were studied and their reported effects. Results show that the CDA frames are typically more negative, nonfictional, and extreme than REA frames. Reported effects in CDA and REA studies differ (...)
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  2.  9
    Attractive or repellent? How right-wing populist voters respond to figuratively framed anti-immigration rhetoric.Amber Boeynaems, Christian Burgers, Elly A. Konijn & Gerard J. Steen - 2023 - Communications 48 (4):502-522.
    The rhetoric employed by right-wing populist parties (RWPPs) has been seen as a driver for their success. This right-wing populist (RWP) rhetoric is partly characterized by the use of anti-immigration metaphors and hyperboles, which likely appeal to voters’ grievances. We tested the persuasive impact of figuratively framed RWP rhetoric among a unique sample of Dutch RWPP voters, reporting an experiment with a 2 (metaphor: present, absent) x 2 (hyperbole: present, absent) between-subjects design. Our findings challenge prevailing ideas about how supportive (...)
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    Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.Ewa Miedzobrodzka, Jacek Buczny, Elly A. Konijn & Lydia C. Krabbendam - 2021 - Frontiers in Psychology 12.
    An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure and accuracy of negative emotion recognition. We assessed the level of self-reported (...)
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